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Ray-Flower's Prototype

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Devlog

  • v0012 - v0014
    October 21, 2017 by Cole Beernaerts#uwu
    --- 10.20.2017 --- v0014 Features: - Adjusted player's collision from 64px tall to 32px tall - Changed player sprite to Emoji player - Animated player's feet to move with their speed - Animated player... Continue reading
  • v0008 - v0011
    August 26, 2017 by Cole Beernaerts
    --- 08.25.2017 --- v0011 - Added a tileset for the dimensional block - Added a new room for Magnum Opal --- 08.24.2017 --- v0010 - Added a block that changes sprite based on the current "dimension" of... Continue reading
  • v0007
    May 21, 2017 by Cole Beernaerts
    --- 05.20.2017 --- v0007 - Added smoothing to camera - Added camera debug Overlay (F1)... Continue reading
  • v0006
    May 21, 2017 by Cole Beernaerts
    --- 05.13.2017 --- v0006 - Added a camera that will follow ahead of the player - Created Magnum Opal proto room - Created Player for Magnum Opal, set/adjusted physics... Continue reading
  • v0005
    May 10, 2017 by Cole Beernaerts
    --- 05.09.2017 --- v0005 Added physics platforms Physics platforms have seperate player/object collision masks Changed layout of Lobby room... Continue reading
  • v0004 / Itch.io page created!
    May 09, 2017 by Cole Beernaerts
    Created a page dedicated to the development of my new project! I will try to update this page as it goes along. --- 05.08.2017 --- v0004 Fixed colour of border on picross board Gave doors an 'exit' sp... Continue reading
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